
Daniel O’Brien
3D generalist, visual effects artist, concept artist, game and interactive media designer, programmer
experienced in software development, Unity game development, real-time visual effects, and environment design, with a passion for visual media, storytelling, and interactive experiences
visual effects
all samples rendered real-time using Unity, using HDRP and visual effect graph
environment design
experienced in designing and developing 3D environments for various demos and concept pieces. all environments rendered in Unity using HD render pipeline
technical skills
proficient with C#, C++, C, Java, Python
experienced with Unity
proficient with shader graph and visual effect graph
experienced with Burst and job system
experienced with networking and multiplayer game development
experienced with AWS (especially EC2, Amplify, Lightsail)
experienced with Node.js
experienced with Linux and remote server administration tools
considerable experience in FFF/FDM and SLS 3D printing, Arduino, Raspberry Pi, other embedded systems
experienced in electrical system design