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Daniel O’Brien

3D generalist, visual effects artist, concept artist, game and interactive media designer, programmer


experienced in software development, Unity game development, real-time visual effects, and environment design, with a passion for visual media, storytelling, and interactive experiences

visual effects

all samples rendered real-time using Unity, using HDRP and visual effect graph

environment design

experienced in designing and developing 3D environments for various demos and concept pieces. all environments rendered in Unity using HD render pipeline

technical skills

  • proficient with C#, C++, C, Java, Python

  • experienced with Unity

    • proficient with shader graph and visual effect graph

    • experienced with Burst and job system

    • experienced with networking and multiplayer game development

  • experienced with AWS (especially EC2, Amplify, Lightsail)

  • experienced with Node.js

  • experienced with Linux and remote server administration tools

  • considerable experience in FFF/FDM and SLS 3D printing, Arduino, Raspberry Pi, other embedded systems

  • experienced in electrical system design